![]() ![]() Upon climbing on them there is no UI and the giant moves randomly but not in a comprehensible way. The giants take basically no damage to their actual health if you swing and hit their legs, instead you damage their leg health which makes them fall for you to climb on them. I think bows might be mandatory in this game. By the time the light attack animation finishes the mage/archer is already out of range.- see the problem? This results in your character pausing and entering it's light attack animation, instantly rooting it to the ground while the animation plays. The issue is that once you close the distance, you need to attack, so naturally you use a light attack to try an get them. Lemme explain.īoth archers and mages run away from you, so naturally the solution is to close the distance. I'm having fun so far, but am also finding some very annoying issues.įor a start I seems to lack any means to deal with giants, archers, or mages. Give them (3 man team) some time to iron out any issues, and let them know in the comments what they may be able to address. Look at a title like Steampunk 2077 (Major Game Studio) for example, with all the major issues it had! They made vast improvements, over 500 thou on Steam alone have played the game. Have not figured out how to access inventory as of yet, unless you need to find another character or check point in the game.Īs far as people slamming the game for glitches, bugs, etc. It's not, the character fatigues and you need to be aware of this. I thought at first it was a glitch with rolling, parrying and swinging my weapon. The controller setup as how it is will take some time to adjust to with what does what with the controller. ![]() Have not been able to lock onto an enemy, not a big deal as many never use that feature. Have not noticed any tearing or glitching during my first hour of play. The camera can be to sensitive, lowering the sensitivity helps some. Along with the soundtrack it feels relaxing to me. The graphics have that gritty look, seems more vibrant than any videos of game play I watched. The game is currently only planned for release on PC, though the Kickstarter campaign did note that a PS4 and Xbox One release is a priority once the team has the resources to do so.I like the game and what it can become, some minor tweaks here and there as with almost every game (AAA, AA) that has released in the past two years on PC. It also sounds like there are some Shadow-of-the-Colossus-like elements in there, as large bosses and enemies are apparently climbable.īleak Faith was revealed in 2019, starting life as a Kickstarter project, initially expecting to release in 2020, but COVID forced the team to adjust. There are apparently hundreds of unique weapons and pieces of equipment to "discover and combine as you see fit," and positioning, timing, and resource management will be an important element when it comes to combat. Looking at its release date trailer, Bleak Faith is mostly opting for a Dark-Souls-like fantasy setting, though it seems to have just a twinge of sci-fi elements, as some areas seem to be completely ravaged city-scapes. ![]() In the game, you explore an "unrelenting, interconnected world inhabited by fierce creatures and astonishing bosses," called the Omnistructure.
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